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SOCIAL MEDIA AND MISLEADING
1
Mrs. P. SWETHA, 2
AKSHITA SANGANKAR,3
DHARAVATH VINOD
KUMAR,4
LAKSHANA.CH,5
PITTA SHIVANI
1
Assistant Professor, Dept.of CSE, Teegala Krishna Reddy Engineering College, Meerpet, Hyderabad,
2,3,4,5BTech Student, Dept.of CSE, Teegala Krishna Reddy Engineering College, Meerpet, Hyderabad
akshitasangamkar@gmail.com ,vinoddharavath09@gmail.com,chalvadilakshana@gmail.com
,shivanireddy821@gmail.com
ABSTRACT: In this paper, we present a resource allocation mechanism to incentivize
misinformation filtering among strategic social media platforms, and thus, to indirectly prevent
the spread of fake news. We consider the presence of a strategic government and private
knowledge of how misinformation affects the users of the social media platforms. As a result,
individuals have developed a tendency to form their opinions based on the believability of
presented information rather than its truthfulness. Our proposed mechanism strongly implements
all generalized Nash equilibria for efficient filtering of misleading information in the induced
game, with a balanced budget. We also show that for quasi-concave utilities, our mechanism
implements a Pareto efficient solution.
Keywords: Sociall media, misleading, customer opinions, Nash equilibria.
I. INTRODUCTION
For the last few years, political
commentators have been indicating
that we live in a post-truthera, wherein
the deluge of information available on
the internet has made it extremely
difficult to identify facts. As a result,
individuals have developed a tendency
to form their opinions based on the
believabilityof presented information
rather than its truthfulness. This
phenomenon is exacerbated by the
business practices of social media
platforms, which often seek to
maximize the engagementof their
users at all costs. In fact, the
algorithms developed by platforms for
this purpose often promote conspiracy
theories among their users.
The sensitivity of users of social
media platforms to conspiratorial ideas
makes them an ideal terrain to conduct
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political misinformation campaigns.
Such campaigns are especially
effective tools to disrupt democratic
institutions, because the functioning of
stable democracies relies on common
knowledgeabout the political actors
and the process, they can use to gain
public support. The trust held by the
citizens of a democracy on common
knowledge includes: (i) trust that all
political actors act in good faith when
contesting for power, (ii) trust that
elections lead to a free and fair transfer
of power between the political actors,
and (iii) trust that democratic
institutions ensure that elected
officials wield their power in the best
interest of the citizens. In contrast,
citizens of democracies often have a
contested knowledgeregarding who
should hold power and how they
should use it. The introduction of
alternative factscan reduce the trust on
common knowledge about democracy,
especially if they become accepted
beliefs among the citizens. Such
disruptions on the trust on common
knowledge can be found in the 2016
U.S. elections and Brexit Campaign in
2016, where the spread of
misinformation through social media
platforms resulted in a large number of
citizens mistrusting the results of
voting. To tackle this growing
phenomenon of misinformation, in this
paper, we consider a finite group of
social media platforms, whose users
represent the citizens in a democracy,
and a democratic government. Every
post in the platforms is association
with a parameter that captures its
informativeness, which can take
values between two extremes: (i)
completely factual and (ii) complete
misinformation. In our framework,
posts that exhibit misinformation can
lead to a decrease in trust on common
knowledge among the users. In
addition, social media platforms are
considered to have the technologies to
filter, or label, posts that intend to
sacrifice trust on common knowledge.
Thus, the government seeks to
incentivize the social media platforms
to use these technologies and filter any
misinformation included in the posts.
Motivated by capitalistic values, we
induce a misinformation
filteringgameto describe the
interactions between the social media
platforms and the government. In this
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game, each platform acts as strategic
player seeking to maximize their
advertisement revenue from the
engagement of their users. User
engagement is a metric that can be
used to quantify the interaction of
users with a platform, and
subsequently, how much time they
spend on the platform. Recent efforts
reported in the literature on
misinformation in social media
platforms have indicated that
increasing filtering of misinformation
leads to decreasing of user
engagement. There are many possible
reasons for this phenomenon. First,
filtering reduces the total number of
posts propagating across the social
network. Second, the users whose
opinions are filtered may perceive this
action as dictatorial censorship, and as
a result, they may choose to express
their opinions in other platforms.
Finally, misinformation tends to elicit
stronger reactions, e.g., surprise, joy,
sadness, as compared to factual posts,
which may increase user engagement.
Thus, each platform is reluctant to
filter misinformation.
In our framework, we consider that the
government is also a strategic player,
whose utility increases as the trust of
the users of social media platforms on
common knowledge increases.
Consequently, increasing filtering of
misinformation by the social media
platforms increases the utility of the
government. Thus, the government is
willing to make an investment to
incentivize the social media platforms
to filter misinformation. In our
approach, we use mechanism design to
distribute this investment among the
platforms optimally, and in return,
implement an optimal level of
filtering.
Mechanism design was developed for
the implementation of system-wide
optimal solutions to problems
involving multiple rational players
with conflicting interests, each with
private information about preferences.
Note that this approach is different
from traditional approaches to
decentralized control with private
information because the players are
not a part of the same time, but in fact,
have private and competitive utilities.
The fact that Mechanism design
optimizes the behavior of competing
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