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GENERAL ENGLISH · LINGUAHOUSE PODCAST · PRE-INTERMEDIATE (A2-B1)

HEAAADERLOGORIGHT

PODCAST:

GAMIFICATION

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1 Warm up

In small groups, answer the questions below.

1. Have you heard of gamification?

2. What apps do you have that have elements of games?

3. Are there any features of games in your studies or work?

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PRE-INTERMEDIATE (A2-B1)

PODCAST: GAMIFICATION

HEAAADERLOGORIGHT

2 Focus on vocabulary

Complete the following definitions with the missing vowels (a, e, i, o, u).

Group A

1. _ nt _ r _ ct (v) – communicate with someone or something

2. b _ dg _ (n) – a small piece of metal or plastic to show you have achieved something

3. n _ dg _ (v) – push gently

4. s _ t _ sfy _ ng (adj.) – rewarding, that gives pleasure

5. tr _ phy (n) - an object given as a prize

6. _ ch _ _ v _ bl _ (adj.) – that you can reach or do

7. r _ w _ rd (v) – give something to someone because they did something good

Group B:

1. pr _ d _ ct _ v _ ty (n)– the amount or rate someone works

2. b _ n _ s (n) – extra money a worker receives apart from their salary

3. ch _ ll _ ng _ ng (adj.) – difficult, but in an interesting way

4. c _ ntr _ v _ rs _ _ l (adj.) – which causes a lot of discussion

5. wr _ p _ p (phr. v) – end, finish (e.g. a meeting)

6. w _ r _ h _ _ s _ (n) – a place where goods are stored

7. d _ str _ ct _ _ n (n) – something that takes your attention from work or studies

3 Listening to podcast

Part A: Listen to the first part of the podcast (00:00-03:09) and say if the sentences below are true

(T) or false (F).

1. Lorin was a bit late to arrive at the studio.

2. Gamification is using features of games in situations that are not games.

3. Leader boards, trophies and badges are common forms of gamification.

4. A streak is when you stop doing an activity.

5. In the game Zombies, Run!, you are a zombie.

6. Many schools are gamifying education because young people spend a lot of time on their phones.

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PRE-INTERMEDIATE (A2-B1)

PODCAST: GAMIFICATION

HEAAADERLOGORIGHT

Part B: Listen to the second part of the podcast (03:09-06:42) and complete the sentences with the

words below.

behavior challenging effects mobile gaming productivity Spanish warehouse

1. Lorin is learning through an app.

2. Jacob says that learning languages can be quite .

3. An Amazon employee wrote a blog post that described games he could play in the

where he worked.

4. Adrian Hon argues that gamification is being used to improve the

of workers.

5. While KFC provides to their clients, Starbucks has a rewards app.

6. Gamification is rewarding someone for a specific .

7. Jacob recommends learning more about gamification and the it

has on us.

Part C: Listen to the entire podcast again. In what context were these numbers and words mentioned?

1. motivate →

2. streak →

3. zombies →

4. 5 hours →

5. dragon race →

6. bonus →

4 Speaking practice

In groups, create an app with gamification features. You can use your phone to get inspiration. Then

present your app to your colleagues.

5 Talking point

In pairs, discuss the questions below.

1. What information did you find most surprising in this podcast?

2. What questions do you still have about this topic?

3. Is gamification a positive or negative trend overall?

4. Should companies use gamification to make employees work harder?

5. Do you think you learn better through gamification?

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