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Human Instruments: Accessible musical

instruments for people with varied physical

ability.

Vahakn MATOSSIAN a

and Rolf GEHLHAARb

aHuman Instruments bHuman Instruments

Abstract

There are few ways in which persons, who do not have the use of their hands or

arms, are able make music or control complex computer systems. Music as an

expressive output is key to the full development of the human mind. Human

Instruments is dedicated to the development and production of accessible musical

instruments playable at a professional level, as well as computer control interfaces.

We are currently user-testing three new, uniquely accessible devices, for their

effectiveness in expressive music creation. Preliminary results are compelling.

Keywords. music, accessibility, instruments, disability, disabilities, paraplegia,

quadriplegia, MIDI, devices, music technology, sound, Sound Space, Human

Instruments, expression.

1. Introduction.

Everyone deserves music, and the chance to make it. If you have fingers, toes, arms,

legs, muscles and health, then it is yours. But “the disabled encounter many obstacles

in their quest for self-expression through music. Most musical instruments are difficult

to use. They are the result of hundreds of years of an evolutionary process that has

favoured able-bodied skilled performers.”1

This paper draws together research and development by Human Instruments, a

company devoted to the development of instruments playable by people with severe

physical disabilities.

“Music is often regarded as entirely a decorative art, whereas instead it is the

expression of man’s deepest self.”2 Current scientific studies supporting this claim that

was made some sixty years ago.

Music training at an early age is greatly beneficial, both in the moment, through

enjoyment and development, but also later in life. Training in music augments

connections in the Corpus Callosum between the left and right brains as well as the

parts of the brain relating to hearing and self awareness.3

2. Music and the Brain.

A person's ability to follow rhythm in tapping and listening tests under brain

observation, is being linked to the augmented ability of language comprehension.

Krauss has noted that "Musicians have highly consistent auditory-neural responses... It

may be that musical training – with its emphasis on rhythmic skills can exercise the

1Technologies of Inclusive Well-Being, Studies in Computational Intelligence, Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain, Springer 2014

2Deryck Cooke, The Language of Music, Oxford Uni. Press, 1959

3Christopher J. Steele, Early Musical Training and White-Matter Plasticity in the Corpus Callosum: Evidence for a Sensitive Period, The Journal of Neuroscience, Jan 16, 2013

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auditory system, leading to less neural jitter and stronger sound-to-meaning

associations that are so essential to learning to read... ...and a crucial cue to

understanding."4

This begins to solidify “why music must exist in the schools at the heart of the

curriculum – not as entertainment or relaxation, but as a unique way of knowing and as

the foundation of feelingful intelligence.”5

If brain connections of multiple types are created and heightened through early

stage music training, and these connections are not specific to music but directly

transferrable to other communication forms, thought and memory organization, then

access to music from an early age must be made available to everyone. The joy of

playing music and exploring instruments, is incomparable to any other experience, but

some do not have the ability to operate a traditional instrument. For persons locked in

their own bodies, e.g. crash survivors, music can be a freeing outlet of expression and

escape, as “musical activity provides a mechanism for creating events that place the

activity in a 'realm' different from the everyday”6 The studies referenced in this paper

show that this expressive musical output is not a luxury or a 'decoration' but necessary

to development of self and augmented social communication.

There are 7k-11k new cases per year of quadriplegia and paraplegia in the USA,

with a current affected population of ~250k-400k. In 2010, 18.08m people were

playing an instrument7

; with a current population estimated at 318.9m8

, this tranche is

17.6%. If only 5% of quadriplegics and paraplegics wished to be musicians, that makes

450 new musicians every year, or ~17k people in the USA alone. Due to lack of R&D

funding in this area, these people are denied the opportunity to develop their mind to its

full potential.

3. Sound = Space: Interactive Music Workshops.

Co-founder, Rolf Gehlhaar, has worked in the fields of interactive music installations

since 1972. He worked with Stockhausen and in 1985 created SOUND = SPACE in

which people create music directly from their movements in physical space9

. The space

is surveyed by an ultrasonic echo-location system, similar to dolphins, which measures

the positions of 1 to 20 persons within it. The measurements are used to create and

distribute musical topologies throughout the space.

The results of the University of New England workshops dedicated to autistic

children were very interesting. Predominantly, the children actively took part, seeming

to enjoy the experience greatly. Many of them became intensely involved hardly

stopping to take a break, in many instances their behaviour was elevated, socially

augmented or unusual, as noted by carers or mothers with some experience in the field

of music therapy.

“After initial reluctance to participate, my son, who is normally quite aloof from

other children, tried to initiate contact with an unknown peer, stating he wanted to be

friends. He was able to use the child's name without having been told it, i.e. picking it

up from incidental conversation.

“He also actively sought out his sister to play, using full sentences. He also was

able to respond to a request to dance like a butterfly and horse. His communication

continued for some hours after, to be greater in quantity and clarity. In all, a remarkable

experience.

4Tierney A and Kraus N. (2013). “The ability to tap to a beat relates to cognitive, linguistic, and perceptual skills.” Brain and Language 124, 225-231.

5Gloria Kiester, Teaching Music: for feelingful intelligence, Gloria J. Kiester, Professor Emerita of St. Olaf College, 2015 http://www.mmea.net/userfiles/file/Teaching

%20Music%20Feelingful____.pdf

6

Ellen Dissanayake, What Is Art For? Seattle: University of Washington Press, 1988

7

http://www.statista.com/statistics/192834/people-playing-a-musical-instrument-in-the-us/ 2015

8

https://www.google.co.uk/publicdata/explore?ds=kf7tgg1uo9ude_&met_y=population&idim=country:US&hl=en&dl=en 2015

9Rolf Gehlhaar, SOUND=SPACE Contemporary Music Review, Harwood Academic Publishers, Vol.6,1992

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“To have access to such an avenue is wonderful. The experience was enriching. It

confirmed much of the research I had done into music therapy. Best of all, it helped to

open another window of opportunity for my son to experience the world.”10

4. HeadSpace: a Hands-free Music Controller for Quadriplegic Humans.

Experiences with SOUND = SPACE led in 2000 to HeadSpace, a musical instrument

for an ex-trumpeter Clarence Adoo rendered quadriplegic by a car accident. HeadSpace

is a computer aided instrument controlled by a commercially available head-mounted

mouse device registering head position and breath pressure. The computer displays a

Graphical User Interface (GUI) that is in essence two musical instruments. This GUI

gives the player expressive control over the sounds chosen and triggered. It is by no

means a traditional instrument replacement, but an instrument controller with an

extensive palette.

Adoo has performed with HeadSpace many times since 2001, in an eponymous

ensemble and since 2012 in the British Paraorchestra stating “this is the first time I feel

like a musician, not a disabled musician.”

5. Viagem: Instruments for Eveyrone, Controller vs Instrument.

HeadSpace is noted by leaders in music therapy and accessible instruments. In 2009

Gehlhaar was commissioned by Casa da Musica, Porto, to compose a music / dance /

multimedia performance. VIAGEM, produced by Artshare, was performed entirely by

people with a vast array of physical and mental conditions in the Sala Suggia in

Portugal. “The purpose of this 2-year project – Instruments for Everyone – was the

development of tools that facilitate the musical expression of a well defined group of

physically and mentally challenged people.”11

The challenges of the performance are: the array and distribution of physical

and mental conditions of the performers is vast / it is logistically impossible to facilitate

full rehearsals in the preceding months / the ten groups and schools involved are

geographically remote / the players do not all have the physical ability or attention span

to follow one conductor or score / the players do not play traditional instruments.

In contrast to 'normal' workshop situations where concentration and stamina was

an issue, the players reacted to the intensive nature of the rehearsal with

uncharacteristic and increasing fortitude. Plausibly, for many the looming performance

in this significant venue was the influence.

“Upon the basis of... interviews [of participants], the authors designed and built

five prototype instruments. ...they were manufactured and handed over... at a day-long

workshop to which other music educators and teachers for the disabled were invited to

participate.”12

Some instruments allowed physical control and manipulation of sound, some were

game based and others controlled robotic percussion and were played via no-touch

beam sensors. The chain of command and responsibility was distributed. Each school

unit represented a section of the orchestra and was assigned musical instrument devices

that suited their players. They were given parts of the score to rehearse with their

respective facilitators. In performance, with a series of pre-determined hand signals,

Gehlhaar conducted the respective sub-conductors who could thus conduct their units

employing their own cues. Some 85 performers took part in the performance, including

10Rolf Gehlhaar, SOUND=SPACE workshops for disabled children, Research Report, Music Department of the University of New England, NSW, 1998.

11Technologies of Inclusive Well-Being, Studies in Computational Intelligence Volume 536, Springer 2014

12Ibid

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a 60 strong choir and dance group. An audience of over a thousand included dignitaries

who responded with prolonged standing ovations.

What comprises an instrument? What comprises a controller? What are the differences?

What can be used to gauge the success of a musical device? HeadSpace is a big leap,

but remains an interface rather than a true instrument. It demands the user operate a

computer with precise visual orientation of the pointer on a display, thus obstructing

total sonic immersion in a solo situation or sonic alertness in an ensemble situation or

visual communication with other players or conductors. Work with Adoo, Artshare and

the British Paraorchestra leads us to consider other design strategies of digital musical

instruments for the disabled, mainly quadriplegics, and to form the company, Human

Instruments.

6. Human Instruments: the Devices.

A more instinctive interface could be imagined that would link movement and

expression more directly to note control, timing, sound colour (timbre), sound quality

and communication with other players. Musical instruments have multi-physical

feedbacks. Pressure from a mouthpiece, resistance from a key or flex of a string, even

before a note is played. Then, a plethora of others during the sounding of an

instrument. This is key to deliberate and precise control of notes, the essence of an

instrument, versus a controller. The players and “their personal characteristics,

capabilities, tastes, ambitions”13 is their 'style' in music and is unique. A player's

uniqueness should be discernible through the playing of any instrument.

Initially we are focusing on two devices: Typhoon, a hands-free universal

controller to be held in the mouth, that controls common synthesizer devices as well as

automated or robotically enabled mechanical instruments; Doosafon, a percussion

instrument played with a breath sensor and a mallet held in the mouth. Doosafon

follows on previous work by Atkin and Jewell, on the Lynstrument – trigger pads built

for someone suffering from cerebral palsy.14

7. Typhoon: Hands-free Expressive Instrument.

Typhoon consists of mouthpiece that physically registers X and Y head position and

digitally outputs data to a computer. The boundary of the key positions is relayed to the

player with small haptic vibrations – similar to a smartphone key press. A breath puff

sends note-on command to the computer and thus notes are deliberately felt and played

on command. Initial tests with Adoo were positive and in 20 mins he played 'The

British National Anthem'. New sensors have been added and reliability and resolution

developments made. Version 3 of the software is currently under development with

rigorous testing to be made throughout 2015.

8. Doosafon: mouth operated digital xylophone.

Typhoon is not based on any existing instrument i.e. it does not have the note

navigation of the keyboard or wind instrument, thus requires a totally new set of skills.

Doosafon is a mouth and head operated device similar in kind to a Xylophone but with

a digital output.

Rapid prototyping allows swift printing of precise 3d models, with minute

changes, that make a signifiant difference for those with a particular range of motion.

We have partnered with Bare Conductive15, who produce touch sensitive electric paint.

13Technologies of Inclusive Well-Being, Studies in Computational Intelligence Volume 536, Springer 2014

14Enabling Technology: Creating an Inclusive Approach to Digital Technology. https://liorsmith.wordpress.com/tag/lynstrument/ 2015

15Www.bareconductive.com

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Unlike traditional buttons and commercially available key types, we can freely

customize their shape and arrangement on any material to suit a range of players. This

approach costs pennies per print as opposed to hundreds of dollars for touch screens.

Advancements include variable touch sensitivity for further expressivity.

Doosafon has a semi traditional keyboard layout with a playable area above and

below. Moving the head up accesses the black keys (sharps and flats) and down the

white keys (naturals). A lightweight baton is held in the mouth and is linked to a breath

sensor. When baton, key pad and the player puff coincide, the chosen note sounds with

the intensity of the puff. Adoo played cinematic sub frequency bass on Doosafon in

Qatar on stage with the British Paraorchestra in 2014.

Accompanying players cannot always tell when Adoo is playing HeadSpace. The

physical movement of triggering a note from Doosaphon is noticeable and so he can

become a signal for time keeping. As any band member will tell you the bassist keeps

time in an ensemble as much as the drummer.

As accessibility is the fundamental criteria of the objects we create and activities

we foster, so must access be. With this, Doosafon is open source and free to copy under

Creative Commons. All files and a build tutorial will be available for free download.

The Doosafon uses inexpensive and readily available parts, including Touch Board,

microcontroller package by Bare Conductive.

So far all the devices have been monophonic, allowing the player to play one note

at a time. The third device (working title: Puffin) is made in collaboration with Bare

Conductive, using Bare Paint and the Touch Board, is polyphonic. Work with

Paraorchestra identified players with finger dexterity but less upper body strength or

arm control. These players can be found to play touch screen tablets controlling music

software. The downfalls are lack of capacity for expression, technically complex setup,

necessity to look at the screen causing neck ache and distraction.

Puffin is breath controlled and is a one or two hand device with a 1 octave touch

sensitive keyboard layout on one side, and a range of modifier keys and strips on the

other. When a note key is touched and the mouthpiece puffed, the note sounds. When

pressed, the modifier keys on the other side add the respective accompanying chord

notes to the original root note. Chords available are major, minor, seven, major seven,

minor seven, augmented, diminished, diminished seven. On sip (breath in) the octave

above is played. Rolling the finger across control strips arpeggiates the chord up the

octave allowing access to 3 octaves (only one octave less than a guitar). Breath control

can be used to control any expression type available from the synthesizer, from delicate

nuanced tone changes to vastly abstract and powerful total destruction and

reconstruction of whole soundscapes. Further modifier keys can be programmed to

perform any function available. At time of publication this device is new. Initial testing

with musicians shows promise.

9. Conclusion.

“We believe that working under constraints and requirements such as the ones that

are imposed by disability will lead to new paradigms. The history of inventions has

shown several times that ideas developed for disabled people became essential tools in

the everyday life of the able bodied. In the 21st Century we are witnessing significant

progress in the development of new interfaces for musical expression. Perhaps working

with people with disabilities can catalyze the emergence of new ideas for musicians

and artists in general.”16

16Ibid. Technologies of Inclusive Well-Being, Studies in Computational Intelligence, 169