Page 1 of 25

CIRCULAR ECONOMY FOR

TRANSFORMATION TOWARDS NET ZERO

flipped classroom

Circular Design. innovation alliance

booklet three of three

3

Page 2 of 25

The Innovation Alliance Circular Design

(CiD) offers a radically new model on

how to link design to circularity and

urban transformation. The Alliance aims

to establish benchmarks for rethinking

design in a circular economy, shifting urban

design, architecture, product and service

design towards carbon-neutral cities,

and enhancing bio-based innovation for

building.

Blueprints for green, resilience, and

digital skills are to support the change

towards sustainable, inclusive, affordable

cities. They boost the turn to a circular

construction and design economy driven

by culture and creativity.

CiD operates on three levels: the co- creation of knowledge on circular design,

the set-up of an innovation ecosystem for

circular design, and educational innovation

in academia, green entrepreneurship, and

continuous learning and upskilling.

The CiD Innovation Ecosystem brings

together relevant actors from academia,

research, business incubators, continuous

education, civil society organisations,

and enterprises. The evolution of the

Alliance’s results, their dissemination

and sustainability beyond the project is

supported through the involvement of

Europe-wide organisations in architectural

practice, society, and culture.

Local and Europe-wide observatories set

up within CiD aim at including relevant

stakeholders to connect the education

and research environments with the

surrounding socio/economic environment.

The Observatories will contribute to

the framework of challenges for the

co-creation and flow of knowledge and

to novel models for challenge-based

education.

join us at www.cid-innovationalliance.eu

and @cid.innovationalliance

Page 3 of 25

4 5

Circular economy for transformation towards net zero

Booklet 3

Circular Design

page 38 Tasks for the session: Address and apply

Stakeholder Mapping and Elevated Pitch design

tools to students‘ projects or case studies.

page xxx what is a Flipped Classroom?

page xxx Flipped Session

page xxx glossary

page xxx imprint

page 30 third chapter, second part: how to

define and communicate the circular value of

your design projects, visualise and pitch it

36:24

CHAPTER 3.2: RELEASE

Community engagement

page 26 third chapter, first part: starting the

release and cooperation part, building networls

1. Stakeholder mapping

• tool #1 The Partner Map

• tool #2 Business Model Canvas

2. Create your narrative

• tool #3 Brand Template

• tool #4 Elevator Pitch

29:34

CHAPTER 3.1: RELEASE

Community engagement

page 10 first chapter: an introduction to circular

economy and key principles page 14 additional

content (insights, case-studies, videos)

1. What is circular economy?

#Why do we need it? #Three principles

2. How will economy change?

#New Business Models # Consumer

behaviours #Supply Chains

3. Job Market #Investments #Government

0:00

CHAPTER 1: UNDERSTAND

page 21 second chapter, second part: scale-up

to urban impacts and supply chains, tools and

best practices of design circular projects

page 24 additional content (explore case-studies)

1. Definition and models of supply chain

#Tool: Supply chain toolbox

2. Building circular supply chains

3. Supply chain in bio-based

# Case studies

page 16 second chapter, first part: from product

to service design tools and ecosystems

1. Product and Service

2. Service Design Principles

3. Product-service system (PSS)

# Tool: Product journey mapping

# Case studies

TABLE OF CONTENTS

booklet 3

6:20

CHAPTER 2.1: DEFINE

From products to service design tools 16:44

CHAPTER 2.2: DEFINE

Territorial impacts: sustainable

urban supply chains

TASK OF

THE

SESSION

Page 4 of 25

6 7

Circular economy for transformation towards net zero

Booklet 3

Circular Design

GLOSSARY

FLIPPED CLASSROOM

in class

out of class

BEFORE

preparation to

participate in class

activities

AFTER

with the further literature

the learning and

knowledge can be

extended

DURING

joint discussion,

applying

key concepts

with feedbacks

How does it work? Some terms in the

booklet are highlighted in pink and can be

looked up in the glossary.

How does it work? A flipped classroom

is a teaching strategy that reverses the

traditional learning environment. Instead of

listening to lectures in class, you‘ll watch

engaging video lectures or read materials

on your own. This booklet is designed to

help you do this and provides all the links

you need to prepare for the collaborative

discussion at the end of the flipped

classroom. In each chapter you will also

find further examples of good practice

and literature if you want to deepen your

knowledge. At the end of the lesson, the

task for the collaborative discussion is

explained and the core literature to be read

is marked in green as part of the overall

task.

BOOKLET

BOOKLET

PREPARED TASK

VIDEO

page 40

page 10

Page 5 of 25

8

9

Circular economy for transformation towards net zero

Booklet 3

Circular Design

CIRCULAR ECONOMY AND DESIGN

Federica Delprino, Silvia Pericu (UniGe)

#0

The document provides a detailed overview

of a flipped classroom module focused on

the circular economy and its role in achieving

net-zero carbon emissions.

As part of the Innovation Alliance Circular

Design (CiD), this module shows how circular

design can transform the built environment,

buildings, products and the territory with its

communities as an ecosystem,, promoting

sustainability, reducing waste, and suppor

-

ting carbon-neutral cities. It serves as both

a theoretical guide and a practical toolkit for

students and professionals interested in cir

-

cular economy and sustainable design. By in

-

corporating real-world examples, the module

encourages active participation and equips

learners with the skills needed to drive sus

-

tainable transformation.

This third booklet, addressing design and cir

-

cular economy, is diveded in three sections:

+ Understand: what is circular economy?

+ Define

1: how service design can help towards car

-

bon neutral cities

2: how rethinking supply chains can help to

-

wards carbon neutral cities

+ Release:

1. how to engage communities

2. how to use tools for circularity, storytelling

and value dissemination

A key focus is the contrast between the tra

-

ditional linear economy, which follows a take,

make, dispose approach, and the circular eco

-

nomy, which aims to keep resources in use

through recycling, reuse, and repurposing.

This model helps reduce environmental harm

while regenerating natural systems, addres

-

sing urgent issues like resource depletion,

waste production, and climate change. And

design plays a vital role in this shift. Circu

-

lar design strategies encourage companies

to create products that last longer, can be

reused or recycled, and minimize resource

consumption.

These design choices help extend product

life, reduce waste, and lower environmental

impacts while fostering economic innovation.

Circular design also supports a more inclusi

-

ve and resilient economy, opening new paths

to sustainable growth.

The document explores Product-Service

Systems (PSS), which shift focus from sel

-

ling products to providing service-based so

-

lutions, aligning with circular economy goals.

By extending product lifecycles and reducing

waste, PSS supports resource efficiency and

business innovation.

To put these ideas into practice, tools like

stakeholder mapping, value creation, and

storytelling are introduced, helping to iden

-

tify stakeholders and communicate circular

economy initiatives effectively. Circular de

-

sign strategies are faced in practical tasks

involving the power/interest grid and eleva

-

tor pitch to analyse, set and deliver projects

in a circular point of view.

Real-world case studies show how waste

can become a resource, demonstrating to

students how circularity can be integrated

into daily practices and the role of designers

in this process. The booklet offers resources

linked to the videos, along with examples to

deepen students‘ understanding and explore

the topic further.

Figure 1

Recycling in the construction sector.

Source: Europen Environmente Agency.

https://www.eea.europa.eu/en

Page 7 of 25

12 13

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Circular Economy impact to economy

A transition to circular economy models would

fundamentally alter how value is created, how

resources are used and how products and services are

consumed, leading to more sustainable, resilient, and

inclusive economic growth, representing a profound

shift from the current economic model.

The main points representing this shift are:

1. Shift in Business Models and Value Creation

2. Redefinition of Supply Chains

3. Job Market Evolution

4. Consumer Behavior Changes

5. Changes in Investment Patterns

6. Change in governments role

7. Increased Collaboration Across Sectors

8. Environmental and Economic Resilience

Circular economy link to design

Source: Allikas: WRAP (n.d.), WRAP and the circular economy

Circular Economy link to design

80% of the product‘s environmental impact is related

with decisions made in the design phase.

Therefore companies need to:

+ Design for longevity

+ Design for leasing or service

+ Design for re-use in manufacture

+ Design for material recovery

Indeed, the three main principles of circular economy

are to reduce, to reuse and to recycle.

So, in order to minimize the use of resources and

energy throughout the production and consumption

process, extend the lifespan of products by repairing,

refurbishing, or repurposing them, recover valuable

materials from waste for use in new products.

3. circular economy principles 4. eight points of impact to economy

Page 10 of 25

18 19

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Stella Femke Rigo

She is a designer born in 1996, pursued her studies at

the University of Genoa before obtaining a Master‘s

degree in Ecology Futures in the Netherlands. She is

currently pursuing a Ph.D. at the University of Genoa,

focusing primarily on circular economy and innovative

methods for developing sustainable materials. Her

research aims to educate both herself and the

community on the importance of circular economy

practices. She views design as a bridge between

humanity and the environment. According to her,

the modern designer is a professional with a keen

aesthetic sense, who works for the community with

the ultimate goal of environmental preservation

The relationship between Service Design and the

Circular Economy is important because combining

these two approaches can significantly improve a

company’s environmental impact.

The Circular Economy emphasizes reducing waste

and promoting resource efficiency, and companies

can adopt several strategies to support this model.

One of the most important is the Product-Service

System (PSS), which shifts the focus from selling

products to offering services that meet user needs

in a more sustainable way. This approach requires

businesses to develop new skills and capabilities,

allowing them to extend product lifecycles, reduce

waste, and minimize environmental impact.

The fundamental principles that define Service

Design are: user-centricity, co-creation, sequencing,

evidencing, and holistic.

+ User-Centric: Services are designed with the user

at the center, aiming to improve their experience with

products and services by addressing their needs

and concerns.

+ Co-Creation: Service design involves collaboration

with a wide range of stakeholders, including IT

specialists, citizens, associations, and institutions, to

ensure diverse perspectives are integrated.

+ Sequencing: Services are time-based and follow

a structured journey, often divided into pre-service,

service, and post-service phases. This distinguishes

services from products, which are more tied to

physical space.

+ Evidencing: Since services are intangible,

touchpoints such as physical elements, spaces, and

visuals help make the experience concrete and define

the overall user journey.

+ Holistic: Service design is a systemic approach that

builds an interconnected ecosystem, ensuring all

elements of the service work together cohesively.

The journey map is a synthetic representation that

outlines, step-by-step, how a user interacts with a

service or product. From the user’s perspective, it

details each stage of the interaction, highlighting the

involved touchpoints, potential obstacles, and barriers.

For services, this map is often enhanced with layers that

represent the user‘s emotional journey, showing positive

or negative experiences throughout the process.

In the case of products, the journey is typically

structured as a timeline divided into three key phases:

the beginning of life, which focuses on material

substitution, remanufacturing, and energy efficiency;

the middle of life, where the product functions as a

service and continues its „product activity“; and the

end of life, where the focus shifts to reuse, recycling,

and alternative disposal. Both journey maps help

identify opportunities for improving user experiences

and enhancing sustainability across the product or

service lifecycle.

1. speaker / introduction 2. service design principles 3. product-service system (PSS) 4. product journey mapping

Stella Femke

Rigo UniGe

Page 12 of 25

22 23

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Bananatex

Allegory

Giorgia Tucci

Architect and PhD, is a Research Fellow at the

Department of Architecture and Design of the University

of Genoa (Italy). She carries out research on the topics

of agriculture and territorial planning, sustainable urban

metabolism, circular economy and design.

Introduction: There will be shown three case studies

illustrate the growing importance of biomaterials

and circular supply chains in today’s global market.

Many companies, startups, and research sectors are

contributing to this movement.

1. speaker / introduction 2. case studies

DEFINE - SUSTAINABLE URBAN SUPPLY CHAIN.

TERRITORIAL IMPACTS

+ BananaTex, the world‘s first durable, biodegradable,

and plastic-free fabric made entirely from banana plants

grown in the Philippines. This plant thrives without the

need for chemical treatments, pesticides, fertilizers, or

additional water, promoting reforestation, biodiversity,

and the economic well-being of local farmers.

The Philippines is a central hub for banana fiber produc- tion, where harvested fibers are processed into yarn at

a Taiwanese paper mill. BananaTex is also working to- wards a closed-loop recycling process and encourages

partners to adopt similar sustainable practices.

+ Allegory, a small-batch accessory line based in New

York City. Allegory creates bags from discarded fruits

like mangoes, collected from supermarkets, and trans- forms them into strong, leather-like materials using an

eco-friendly process. This approach not only reduces

food waste and greenhouse gas emissions but also of- fers a sustainable alternative to conventional materials.

Allegory’s collaboration with local suppliers and use of

natural additives demonstrate a market-driven, circular

supply chain in the fashion industry.

+ Kaffeeform, a Berlin-based startup that tackles the

significant waste generated by the coffee industry,

which sees an estimated 2 billion cups consumed daily.

Coffee grounds, typically discarded, are collected and

transformed into sustainable products like cups and kit- chenware. This initiative, carried out in Germany with lo- cal workshops, highlights the importance of local value

chains and ecological production.

Kaffeeform cycle

by Julian Lechner / Berlin - Germany, 2015

Source: https://circularcommunity.org/

← Bananatex® by QWSTION, Switzerland

The Philippines, 2018

Source: www.bananatex.info - www.qwstion.com

Allegorie by Koen Meerkerk and Hugo de Boon,

Rotterdam, Netherlands, 2021

https://allegoriedesign.com/pages/ourmaterials

Kaffeeform by Julian Lechner / Berlin - Germany, 2015

Source: https://circularcommunity.org/

Giorgia Tucci

UniGe

Page 13 of 25

Circular urbanism for transformation towards net zero

Booklet 1

Circular Design

24 25

Circular economy for transformation towards net zero

Booklet 3

Circular Design

ADDITIONAL CONTENT

Insights and case-studies about circular economy

- chapter 2

CASE-STUDIES REFERENCES

Ottan Studio

by Ottan Studio - Ayse Yılmaz /

Istambul –Turkey, 2017

https://www.ottanstudio.com/

Milk Brick©

by Muresu Studio / Sassari - Italia, 2011

https://www.milkbrick.com/

FabBRICK®

by Clarisse Merlet / Paris - France, 2023

https://www.fab-brick.com/

Crabyon

by MAEKO & Omikenshi/ Itala - Japan,

2019

https://maekotessuti.com/fibre-crabyon/

Natural Material Studio

by Natural Material Studio / Copenhagen -

Denmark, 2023

https://naturalmaterialstudio.com/

Page 14 of 25

26 27

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Tool: stakeholder mapping

The goal of this activity is identification of the

stakeholders in your project, and their level of

commitment in ordert to enable the creation of

shared value and anticipate how this relationships

will evolve over time. A stakeholder is a someone

who is involved with an organization, society, etc.

and therefore has responsibilities towards it and an

interest in its success. Stakeholders can be internal

within your company or project or start up, and

external stakeholders, who you might need to partner

with -. i.e. local and national government, suppliers,

customers existing and potential.

To identify your potential stakeholders, and to create

a list, you need to answer each of the following

questions (5 minutes per question):

1. Who could support? Individuals? Organisation?

Providers? Clients? Associates?

2. Who could be impacted? Users? Companies?

Customers? Organisations? Residents?

Communities? Efficient moodboard

3. Who could be in charge? On a daily basis?

Directly? Transversally? Partially? Totally?

Silvia Pericu

Architect, PhD, Associate Professor in Product Design

at the Department Architecture and Design, Università

di Genova UNIGE, since 2013.

Her research interests focus on design‘s capabilities to

contribute to territorial development and transforma- tion in relationship to sustainability, health and safety.

Main issues in the research are co-design processes

for social innovation and circular design strategies for

making change happen towards circular economy.

On this topic she coordinated in the last two years the

partnership activity of the University of Genoa, in the

URBACT III Action Planning Network: ‘2nd Chance.

Waking up sleeping giants, for a sustainable urban

development’ and the Creative EU ‘Creative Food

Cycles’ (2018-20) as scientific manager for University

of Genoa research team.

1. speaker / introduction 2. stakeholder mapping

The Circular Value Flower method is developed

by Els Leclercq and Mo Smit in partnership with

Delft University of Technology as part of the

Design & Government (Ontwerp & Overheid)

and the Circular Communities project

(supported by Delft Global Initiative)

Source: https://circularcommunity.org/

RELEASE: COMMUNITY ENGAGEMENT

STAKEHOLDER MAPPING

#3.1

Silvia Pericu

UniGe

Page 15 of 25

28 29

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Tool: the power/interest grid

This grid helps to prioritize your stakeholders, because

some of them may have the power either to block

or advance, some may be interested in what you are

doing, others may not care. The Power-Interest grid

helps in identifying stakeholders based on their power

and interest in the project: who has high or low power

can affect your project, as who has high or low interest.

Remember that although stakeholders may be

both organizations and people and is important to

identify the correct individual stakeholders within a

stakeholder organization.

People with high power need to be kept satisfied, while

people with high interest need to be kept informed.

When a stakeholder has both, make sure you manage

his/her expectations very closely.

Source: https://www.ellenmacarthurfoundation.org/

circular-buy-in

3. power/interest grid 4. narrative of stakeholders

Develop a narrative of stakeholders

Take your stakeholders one by one and consider each

of their perspectives using the following questions:

+ What matters to them most?

+ What keeps them up at night?

+ How do they problem solve?

+ Who else do they have around them that might be

a support for your idea?

Once you have your narrative in place, ask yourself—

Is there also the possibility of showing an early

prototype of something to gain their interest?

Source: https://www.ellenmacarthurfoundation.

org/circular-buy-in

Circular buy-in worksheet: „Now, consider their

perspectives to understand where they’re coming from.

local and national government, suppliers, customers

(existing and potential). TOP TIP: Possible stakeholders

might include local and national government, suppliers,

customers (existing and potential).“

Source: https://circulardesignguide.com

Copyright © Ellen MacArthur Foundation 2016

Page 16 of 25

30 31

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Tool: Partner Map

With the Partner Map you can easily create a visual

representation of the relationship your organization or

a specific project has with the stakeholders involved.

Such tool helps you understand who is concerned with

your challenge, identify the level of engagement, the

evolution of the relationship over time as well as any

friction, their interests and therefore you will be able to

decide on the best strategy to take action.

The tool was created by https://circulab.com/ with other

tools as the Value Chain Canvas and in 2015, created

a circular economy community with a training platform,

offering tools and methods, to guide as many people

as possible. It is licensed under the Creative Common

BY-SA 4.0 licence to allow for further contributions by

experts and users in the coming years.

First step is to define the challenge and write it down

on the canvas. Then place each stakeholder choosing

in which key step are fundamental for your challenge

and the level of action or influence from local to

global. The horizontal axis describes the different

steps of the value chain under consideration, from

design to next use/value, and the vertical axis ranks

your stakeholders depening on their geographical

scale (from local to global).

further information further information further

information further information further information

further information literature literature literature

literature literature literature literature literature

literature literature literature other good practice

examples other good practice examples other good

practice examples other good practice examples

other good practice examples

1. speaker / introduction 2. the partner map

RELEASE: CREATE YOUR NARRATIVE

#3.2

„Stakeholder mapping, more than just a CSR deliverable“

Source: https://circulab.com/alone-we-go-fast-together-we-go-further-the-partner-map/

Page 17 of 25

32 33

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Tool: Create your narrative

Now, let’s discuss the importance of value and

storytelling in your project. Storytelling is a powerful

tool that helps you communicate the essence of your

project and engage stakeholders emotionally.

To create a strong narrative, you need to:

1. Revisit your brand promise:

What value are you offering to your audience?

2. Empathize with internal and external stakeholders:

Understand their needs and perspectives.

3. Develop a compelling storyboard:

Structure your message clearly and make it relatable.

4. Use empathetic and specific language:

Ensure your narrative resonates with your audience.

5. Establish a clear ‘through-line’:

Create a consistent theme that runs through your

project’s story.

Tools such as the Brand Template and the Elevator

Pitch help you structure your narrative.

3. business model canvas 4. create your narrative

Tool: Business Model Canvas

Circular design thinking is an iterative process of

continuous learning, prototyping, and feedback loops.

As such, you may continuously come back to the users,

as their perspectives fit within the system, and iterate

on the business model canvas.

This tool has been developed by Osterwalder &

Pigneur (strategyzer.com) and in this specific version

– developed by ellenmacarthurfoundation - there were

added some prompts and questions that you might find

helpful in the context of the circular economy. It is a tool

that you need to be familiar with, however complex it

may be, because it allows you to understand what roles

stakeholders play within the project.

There is not a rigid start and end point

When you fill it out for the first time, expect to find

holes. It’s okay not to know exactly how everything will

work. Adapt as needed and continue to reference this

as you iterate on your solution.

Fill the spaces for key partnerships, key activities, value

proposition, customer relationship, customer segments,

key resources, channels, costs and revenues, checking

the specific questions contained in the boxes.

Source: https://www.ellenmacarthurfoundation.org/

circular-business-model

„The business model canvas has been developed by

Osterwalder & Pigneur (strategyzer.com). You might

have filled one of these in before - here we have added

some prompts and questions that you might find helpful in

the context of the circular economy. If you need more

space, create your own canvas using post-its“.

Source: www.circulardesignguide.com

Page 18 of 25

34 35

Circular economy for transformation towards net zero

Booklet 3

Circular Design

To reinforce your brand through sustainability, the

Brand Template can help create a strong brand

promise. Focus on emotional connection and customer

values, integrating circularity into your messaging.

This process helps craft a narrative that not only

informs but also inspires your audience, making your

innovation feel personally relevant to them. Use the

steps outlined—assessing customer values, linking

them to your brand promise, and fine-tuning the

emotional impact of your message—to ensure your

circular initiatives build loyalty and engagement.

Indeed, circular opportunity, added to the brand‘s

competitive differential with what consumers value,

will result in not only an effective message, but also

an emotional connection and drive.

Case-study for product design

Snarkitecture and Furniture Line by Pentatonic

(UK): Pentatonic is a design company specializing in

creating furniture from post-consumer waste. They

craft products such as chairs, tables, and glassware

using recycled plastic, smartphones, and other

waste materials. Snarkitecture is a New York-based

collaborative practice founded by Daniel Arsham and

Alex Mustonen.

Narrative: The story is centered on transforming

trash into treasure. Pentatonic frames their product

line as a revolutionary approach to design, where

waste from one product becomes the raw material

for another. They tell a story about closing the loop

on consumption and making sustainable living stylish

and accessible.

Key Circular Design Elements: Use of waste materials,

disassemblable furniture for recycling, and a strong

focus on a circular economy in product lifecycle.

Sources:

1. https://www.wallpaper.com/design/sustainable-furniture- collection-snarkitecture-pentatonic

2. https://www.architectmagazine.com/technology/

this-furniture-is-made-from-trash_o

3. https://www.linkedin.com/pulse/sustainable-luxury-eco- friendly-furniture-responsible-growth-hospitality-dbatf/

5. brand promise and brand template 6. value and storytelling / product design

Brand Promise worksheet

„This is a process to help you figure out how your circular

opportunity reinforces your brand value“

Source: https://www.ellenmacarthurfoundation.org/

circular-design-guide/resources

Copyright © Ellen MacArthur Foundation 2016

Page 19 of 25

36 37

Circular economy for transformation towards net zero

Booklet 3

Circular Design

Tool: „Unique selling proposition“

Source: ogno.io

Tool: elevator pitch

An elevator pitch, as defined by the Cambridge

Dictionary, is „a short but effective explanation that’s

intended to persuade someone to buy a product or

accept an idea.“ It is vital to present your project

effectively in 30 seconds, highlighting key elements

such as passion, clarity, and accessibility. It‘s a tool

to build your narrative and disseminate your ideas

towards a fast and clear communication.

It is the „The speech an entrepreneur would give to

an investor if they happened to be with them in a lift“

(Verma, Mohammed, Bhargava, 2017). Imagine to be

in an elevator with an important investor or key figure

in your sector: you just have about 30 seconds to

deliver your idea and explain its value. You can present

your idea or project effectively following these points:

Passion, Reliability, Clear ideas, Accessible language

and Practice, filling the script shown in the slide below.

It can be applied not only to Oral presentations, but

also Written presentations, Project Submissions to

contests, Efficient moodboards, Video, etc.

7. value and storytelling / service design 8. elevator pitch

Case-study for service design

The BlueCity Circular Interior (Rotterdam).

BlueCity is a circular business hub located in an old

water park in Rotterdam. The interior design of their

workspace was created entirely from waste materials,

including leftover wood, plastic, and steel from

demolition sites.

Narrative: The narrative behind BlueCity’s interior

design revolves around the transformation of waste

into beautiful, functional spaces. By repurposing

waste materials that would otherwise end up in

landfills, they send a message about how cities and

industries can adopt circularity in every facet, from

architecture to everyday operations.

Key Circular Design Elements: Reused materials,

modular systems for easy adaptation, and energy- efficient design solutions

Sources:

1. https://www.instagram.com/bluecity010/

2. https://www.bluecity.nl/en/veelgestelde-vragen

Page 20 of 25

Circular urbanism for transformation towards net zero

Booklet 1

Circular Design

38 39

Circular economy for transformation towards net zero

Booklet 3

Circular Design

#4.1

TASKS FOR THE JOINT DISCUSSION

1. Create a Power/Interest grid with the stakeholders

of a proposed business idea.

1: Identify Your Stakeholders

The first step involves creating a compre- hensive list of all stakeholders relevant to

the proposed business. It is essential to

make this list as exhaustive as possible, in- cluding every group affected by the propo- sed business.

Stakeholders may also encompass compe- titors, even if their impact is less significant

to your organization. A thorough stakehol- der list should include groups that may lack

a voice, such as the environment or future

generations, or those represented by other

organizations (such as charities or NGOs).

2: Assess Each Stakeholder

by Impact and Influence

The second step is to evaluate each stake- holder identified in the first step based on

two criteria: impact and influence. Impact

refers to the extent to which your business

affects a stakeholder, which can be either

positive or negative. These impacts may

arise from various aspects of your opera- tions, including products and services, pro- curement practices, financing, employment

opportunities, environmental effects, supply

chain dynamics, and community initiatives.

Influence pertains to the degree of power a

stakeholder has over your business.

For instance, customers typically receive

a high influence rating because changes

in their perceptions can significantly affect

business performance. The final scores can

be averaged or weighted according to their

significance to yield an overall result.

3: Visualize the Results on the Grid

After obtaining your results, chart each

stakeholder on your list according to their

impact score (from low to high) along the

horizontal x-axis and their influence score

along the vertical y-axis.This visualization

allows you to categorize stakeholders into

four segments based on their positions

on the stakeholder map. These segments

can inform your management strategies for

each group:

+ Engage: Stakeholders in this category

score high for both impact and influence.

These are your most critical stakeholders,

necessitating an active engagement stra- tegy to identify and mitigate negative im- pacts while fostering positive relationships.

+ Satisfy: Stakeholders here score low for

impact but high for influence. Regulators

often fall into this category; while their

requirements must be met, the business‘s

impact on them may be less significant.

+ Inform: Stakeholders in this group score

high for impact but low for influence.

The impacts of your business on these

stakeholders require careful management.

Although they may not be as critical as

those in the Engage category, some groups

may have proxies that fall into that segment

(e.g., NGOs representing environmental

interests or workers in your supply chain).

+ Monitor: Stakeholders in this category

score low for both impact and influence.

While they are generally less critical to your

business, they should still be monitored in

case their impact or influence increases,

potentially elevating them into a more

significant category.

The Stakeholder Map

HIGH

HIGH

Page 21 of 25

Circular urbanism for transformation towards net zero

Booklet 1

Circular Design

40 41

Circular economy for transformation towards net zero

Booklet 3

Circular Design

#4.2

TASKS FOR THE JOINT DISCUSSION

2. Create an Elevator pitch sentence and a brief

discourse to disseminate your design idea

1. Identify the Core Value

Write a brief description of the selected

deesign project (1-2 sentences) in order

to clarify your starting point. Then, follow

these steps to pinpoint the core value, what

makes your project meaningful and relevant

to its audience:

+ Who is the target audience?

Identify who will benefit from your design

(e.g., specific group of users, a community,

businesses, the environment).

+ What problem are you solving?

Clearly define the problem your design

addresses and may solve, whether it is a

functional, aesthetic, or societal challenge.

+ How does your design solve the problem?

Find the solution your design offers and how

it can improve a situation, experience, system.

+ Why is it valuable?

Explain the value of your solution (e.g., is it

more efficient, sustainable, user-friendly, or

innovative than other solutions?)

2. Structure and Refine your Pitch

+ Fill in the sentence in the figure beside,

identifying the Project name (what?), the

Category it fits in (where?), the benefit it may

add (value), the Target it engages with (who?),

the need it addresses (why?), emphasising

on the solution it gives (how?), finding the

competitive differentiation

+ Develop a short discourse to explain the

idea better, also enhancing the circularity

and the positive impact.

Focus on clarity and conciseness, while

making the pitch engaging and informative:

1. Hook: Start with a strong opening line that

grabs attention. This could be a question, a

startling fact, or a statement of the problem

you‘re solving.

2. Problem: State the problem you identified.

Be specific and explain why this problem

matters to your audience.

3. Solution: Present your solution—your

design. Keep it simple and focused on how

your design addresses the problem.

4. Value: Highlight the value and impact of

your design. Explain why it stands out or

how it benefits the target audience.

This pitch should be between 30 and 60

seconds, perfect to be delivered next time

you‘ll meet an important investor in the lift!

3. Practice and Feedback

Pair up with a partner or work in small

groups. Take turns delivering your pitch

while keeping track of time.

Remove jargon or unnecessary details.

Make your pitch as simple and easy to

understand as possible. Also, make sure your

pitch sounds natural and conversational.

Add enthusiasm and energy to keep the

listener interested. Give feedback to each

other about it.

4. Deliverable:

At the end of the hour, you should have a

refined pitch to deliver your pitch to the class.

PROJECT NAME CATEGORY

BENEFIT TARGET

NEED

SOLUTION

The Elevator Pitch

is the only

able to thought for

who need to

Page 22 of 25

42

Circular urbanism for transformation towards net zero

Booklet 1

Circular Design

42 43

Circular economy for transformation towards net zero

Booklet 3

Circular Design

biophilia

The term biophilia, a concept introduced by

Erich Fromm (1991), refers to the natural,

evolutionary bond between living organisms

and nature. This connection is essential

for the survival and adaptation of humans,

plants, and animals. Since the COVID-19

pandemic, biophilia has become a key prin- ciple in urban design, going beyond traditio- nal eco-efficiency and sustainability efforts.

Biophilic design aims to create healthier,

more balanced environments by integra- ting nature—such as plants, trees, natural

light, and green views—into urban spaces.

It promotes sensory well-being, mental and

physical health, and stronger connections

between people, nature, and the built envi- ronment. By incorporating natural elements

into cities, biophilic design fosters social

and infrastructural interaction, benefiting

both health and productivity while enhan- cing human-nature relationships.

circular economy

A circular economy is an economic model

focused on minimizing waste and making

the most of resources. Unlike the traditional

linear economy‘s „take-make-dispose“ ap- proach, the circular economy emphasizes

reducing, reusing, repairing, refurbishing, and

recycling materials and products to create a

closed-loop system.

This approach aims to extend the life cyc- le of products, reduce resource consump- tion, and decrease environmental impact.

foodshed

It is the geographic region where flows of

bio-materials and resources are linked along

the supply chain. The term is used particu- larly to describe a region of food flows, from

the area where it is produced, to the place

where it is consumed, including: the land it

grows on, the route it travels, the markets it

passes through, and the tables it ends up on.

It is described as a „socio-geographic space:

human activity embedded in the natural inte- gument of a particular place. A foodshed is

analogous to a watershed in that foodsheds

outline the flow of food feeding a particular

population, whereas watersheds outline the

flow of water draining to a particular location.

Through drawing from the conceptual ideas

of the watershed, foodsheds are perceived

as hybrid social and natural constructs.

lineral economy

A linear economy is a traditional economic

model based on a „take-make-dispose“ ap- proach. In this system, resources are extrac- ted to create products, which are then used

and eventually discarded as waste after their

useful life ends. The linear economy con- trasts with the circular economy, which fo- cuses on reducing waste, reusing materials,

and extending the life cycle of products.

product-service system (PSS)

PSS design refers to the process of creating

integrated solutions that combine products

and services to deliver value to customers

while addressing their needs and enhancing

their experiences. In this design approach,

the focus is on developing systems that not

only provide physical goods but also incor- porate accompanying services that improve

functionality, usability, and customer satis- faction. It involves understanding the interac- tions between the product and service com- ponents and how they can work together to

fulfill user requirements effectively.

This may include elements such as mainte- nance, support, customer training, and even

community engagement.

The goal is to create sustainable solutions

that promote resource efficiency and minimi- ze environmental impact, often encouraging

shared use or access rather than ownership.

service design

Service design is the practice of designing

services. It uses a holistic and highly col- laborative approach to generate value for

both the service user and the service provi- der throughout the service’s lifecycle.

In practice, service design helps to cho- reograph the processes, technologies and

interactions driving the delivery of services,

using a human-centered perspective. Ser- vice design today is applicable across mul- glossary

l c

f

p tiple sectors, helping to deliver strategic

and tactical objectives for both the private

and public sector. (SDN, 2019)

stakeholder

A stakeholder is any individual, group, or or- ganization that has a vested interest in, or

influence over, the lifecycle of products and

services within a circular economy.

In the realm of circular design, understan- ding the diverse stakeholders involved is

essential for effectively implementing circu- lar design principles, as their collective in- put shapes sustainable practices and drives

innovation. Actors involved are mainly Ma- nufacturers and Designers, Suppliers, Con- sumers, Waste Management Entities, Regu- latory Bodies, Researchers and Innovators,

Community Organizations

storytelling

Storytelling is the art of conveying ideas,

experiences, or narratives through a struc- tured and engaging format. Storytelling for

Circular Design refers to the strategic use

of narratives to communicate the principles,

values, and benefits of circular design prac- tices. This approach emphasizes the im- portance of sharing compelling stories that

resonate with various stakeholders, inclu- ding consumers, manufacturers, and com- munity members, to foster understanding

and engagement. Effective storytelling in

circular design can highlight the journey of

materials, the impact of sustainable practi- ces, and the interconnectedness of the cir- cular economy. It serves several purposes

such as Awareness and Education, Emotio- nal Connection, Behavior Change, Commu- nity Engagement, Brand Differentiation.

b

s

Page 23 of 25

44

Circular urbanism for transformation towards net zero

Booklet 1

Circular Design

44 45

Circular economy for transformation towards net zero

Booklet 3

Circular Design

It also provides a competitive edge by ans- wering the question of why consumers

should choose this product over others in

the market.

A Unique Selling Proposition (USP) for the

Green Transition refers to the specific advan- tage or distinctive feature a product, service,

or company offers in relation to sustainability

and environmental responsibility. It highlights

what sets the offering apart in the context of

contributing to a greener, more sustainable

future. The goal is to communicate why cus- tomers should choose this eco-friendly op- tion over others, based on its superior envi- ronmental benefits, innovation in sustainable

practices, or alignment with green regulati- ons and consumer demand for sustainability.

Waste

„Waste, its management and its disposal, in- fects every aspect of our lives, from raciali- sed and gendered labour to art, activism and

architecture„ (Armiero, 2021)

In the context of the Circular Economy and

the transformation towards net zero, waste

refers to any material, product, or resource

that is no longer useful in its current form

and is typically discarded. In a linear econo- my model (take-make-dispose) is any mate- rial, resource, or byproduct that is discarded

or no longer useful in its current form.

However, in a circular economy framework,

waste is seen not as an end product, but as

a potential resource that can be reintegrated

into production cycles, thus minimizing envi- ronmental impact.

supply chain

A supply chain is a complex logistics system

that consists of facilities that convert raw

materials into finished products and distri- bute them to end consumers or end custo- mers. Meanwhile, supply chain management

deals with the flow of goods in distribution

channels within the supply chain in the most

efficient manner.

A plain definition of supply chain is propo- sed by Oxford Learner’s Dictionary all the

sequences and processes involved in the

production and distribution of a commodity

> linear economy system

Stevenson & Sprin, 2007 – Int. Journal of

Production Management, introduced a net- work-based definition of the concept by in- cluding individuals, innovators and compa- nies that are involved in creating a product /

service and delivering it to consumers of a

regionn, in the circular economy system.

In this last definition four key elements

emerge as essential: materials, flows, pla- ces (exchange hubs) and players.

tool

Service design tools are guides for facilita- ting co-design, visualizing processes, proto- typing, and giving tangibility to the intangib- le experiences that are designed. They are

an enhanced set of evolving tools to design

meaningful services for the new complexity.

As all tools are meant to provide the founda- tion for solving complex issues, to be most

effective they need to be customized and

adapted to the type of field being addressed.

t

u

w

uniqe value proposition

A Unique Value Proposition (UVP) is a clear

statement that describes the distinct bene- fits a product, service, or brand offers to its

customers. It highlights why a company’s of- fering is better or different from the competi- tion and explains how it solves a problem or

meets a specific need of the target audien- ce. A well-crafted UVP helps differentiate a

business in the marketplace by emphasizing

its most valuable aspects to potential custo- mers. A Unique Value Proposition (UVP) for

the Green Transition refers to the distinct be- nefits and value that a company, product, or

service offers in relation to sustainability and

environmental responsibility.

It communicates how the offering contribu- tes to the green transition—helping custo- mers reduce their environmental impact or

supporting the broader shift toward a low- carbon, circular, or renewable economy

uniqe selling proposition

A Unique Selling Proposition (USP) is a mar- keting concept that refers to the specific

feature or benefit that distinguishes a pro- duct, service, or brand from its competitors.

It highlights what makes the offering unique

and valuable to the target audience, often fo- cusing on a single aspect that competitors

do not provide. A USP is designed to empha- size the distinctiveness of the product or ser- vice, showcasing the particular advantage it

offers to customers by addressing their spe- cific needs or desires.

Waste as a resource refers to the concept

that materials or byproducts traditionally

considered as waste can be reimagined as

valuable inputs for new processes or pro- ducts. In this view, waste is not the end of

a product‘s lifecycle, but a resource to be

recovered, repurposed, or transformed to

extend its utility.

There are several terms related to „waste“

within the design world and practices:

Waste-Free Systems: Designing processes

or products that eliminate waste entirely,

promoting a closed-loop system.

Wasteocene: an era increasingly defined by

the massive transformation of natural re- sources into trash.

Waste Hierarchy: The prioritization of waste

management practices, such as reduce, reu- se, and recycle, to limit environmental impact.

Waste Minimization: Strategies and design

methods aimed at producing less waste du- ring production and after product use.

Waste Prevention: Designing products and

processes that minimize the creation of

waste, focusing on durability, repairability,

and modularity.

Waste Reduction: Minimizing the generation

of waste through better design, reuse, recy- cling, and responsible consumption.

Page 24 of 25

46 47

Circular economy for transformation towards net zero

Booklet 3

Circular Design

IMPRINT

Circular Design

Knowledge Exchange Workshop

Report

Edited by Silvia Pericu, Federica Delprino,

Chiara Olivastri, Stella Femke Rigo,

Emanuele Sommariva, Giorgia Tucci (UniGe),

Nele Plutus, Helen Arme (TEI)

Design and Layout: Anna Pape,

Helena Reinhard, Max Bender (LUH),

Federica Delprino (UNIGE)

Published by:

University of Genova (UniGe)

Department of Architecture and Design

Herrenhäuser Str. 8, D-30419 Hannover

www.staedtebau.uni-hannover.de

© 2024

University of Genova (UniGe)

Department of Architecture and Design

Texts by kind permission of the authors,

pictures by kind permission of the

photographers/holders of the picture rights.

All rights reserved.

Publshed for:

CiD Circular Design Innovation Alliance

Erasmus+ Innovation Alliance Grant

101111686

Co-funded by the European Union

Views and opinions expressed are however

those of the authors only and do not neces

-

sarily reflect those of the European Union

or the granting authority EACEA European

Education and Culture Executive Agency.

Neither the European Union nor the granting

authority can be held responsible for them.

Bibliography

Armiero, M. (2021). Wasteocene: Stories from the global dump. Cambridge University Press.

Benyus, J. M. (2002). Biomimicry: Innovation inspired by nature. HarperCollins.

Carlgren, L., Rauth, I., & Elmquist, M. (2016). Design thinking: Exploring values and effects

from an innovation capability perspective. The Design Journal, 19(3), 403–423.

Deganello, P. (2019). Design politico: Il progetto critico, ecologico e rigenerativo: Per una

scuola del design del XXI secolo. Altreconomia.

Dobbely, H. (2007). Design & change, a paradox?

Ellen MacArthur Foundation. (2024). Building prosperity: Unlocking the potential of a na

-

ture-positive, circular economy for Europe. https://www.ellenmacarthurfoundation.org/build

-

ing-prosperity (Retrieved July 30, 2024).

Erichsen, P. G., & Christensen, P. R. (2013). The evolution of the creative process. Creativity

Research Journal, 25(4), 351–360.

Hertwich, E., Lifset, R., Pauliuk, S., & Heeren, N. (2020). Resource efficiency and climate

change: Material efficiency strategies for a low-carbon future. United Nations Environment Pro

-

gramme.

Kickul, J., & Lyons, T. S. (2020). Understanding social entrepreneurship: The relentless pur

-

suit of mission in an ever-changing world (3rd ed.). Routledge.

Lynch, K. (1990). Wasting away (M. Southworth, Ed.). Sierra Club Books.

Mascitti, J. (Ed.). (2020). Bio-inspired Design. Le prospettive di un design per la sostenibilità

ambientale guidato dalla natura. Nuova Ediz.

Manzini, E. (2015). Design, when everybody designs: An introduction to design for social

innovation. MIT Press.

Miceli, A., Hagen, B., Riccardi, M. P., Sotti, F., & Settembre-Blundo, D. (2021). Thriving, not just

surviving in changing times: How sustainability, agility, and digitalization intertwine with organi

-

zational resilience. Sustainability, 13(4), 2052. https://doi.org/10.3390/su13042052

Myers, W., & Antonelli, P. (2012). Bio Design: Nature Science Creativity (ISBN 9780500516270).

Thames & Hudson.

NEBC New European Bauhaus Collective. (2021). Common ground: Making the renovation

wave a cultural project (Conference Report). https://www.ace-cae.eu/fileadmin/user_upload/

NEB_report_v3.pdf (Retrieved August 1, 2022).

Sources of figures and tools are indicated in the text next to them.

Page 25 of 25