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Running Head: CREATING EMOTIONAL VIRTUAL REALITY GAMES 1
Optimizing a Virtual Environment’s Characteristics for Human Emotional Psychology
Charles Liu
Wheeler High School
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CREATING EMOTIONAL VIRTUAL REALITY GAMES
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Table of Contents
Abstract ..................................................................................................4
Rationale of Study ..........................................................................................5
Research Map ...................................................................................................6
Scope of Study ......................................................................................7-8
Delimitations & Limitations ........................................................................7
Assumptions ..........................................................................................7
Key Terms .......................................................................................7-8
Literature Review .....................................................................................9-13
Statement of Focus & Sub Problems ......................................................................14
Methodology & Design ...........................................................................15-19
Basic Sub Problem Analysis .......................................................................15
Brainstorming ....................................................................................15-16
Construction ....................................................................................16-17
Bugs ............................................................................................17-18
Feedback Collection and Analysis ..............................................................18
Measure of Success ................................................................................18
Reliability and Validity .................................................................18-19
Results...........................................................................................................20
Best Emotion to Target ......................................................................20
Other Virtual Reality Characteristics to Use ......................................20-21
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CREATING EMOTIONAL VIRTUAL REALITY GAMES
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Design Process ......................................................................... 21-22
Measure of Success ...............................................................................22
Conclusions ............................................................................................23-24
References .............................................................................................25-26
Appendix .................................................................................................27