Page 1 of 27

Running Head: CREATING EMOTIONAL VIRTUAL REALITY GAMES 1

Optimizing a Virtual Environment’s Characteristics for Human Emotional Psychology

Charles Liu

Wheeler High School

Page 2 of 27

CREATING EMOTIONAL VIRTUAL REALITY GAMES

2

Table of Contents

Abstract ..................................................................................................4

Rationale of Study ..........................................................................................5

Research Map ...................................................................................................6

Scope of Study ......................................................................................7-8

Delimitations & Limitations ........................................................................7

Assumptions ..........................................................................................7

Key Terms .......................................................................................7-8

Literature Review .....................................................................................9-13

Statement of Focus & Sub Problems ......................................................................14

Methodology & Design ...........................................................................15-19

Basic Sub Problem Analysis .......................................................................15

Brainstorming ....................................................................................15-16

Construction ....................................................................................16-17

Bugs ............................................................................................17-18

Feedback Collection and Analysis ..............................................................18

Measure of Success ................................................................................18

Reliability and Validity .................................................................18-19

Results...........................................................................................................20

Best Emotion to Target ......................................................................20

Other Virtual Reality Characteristics to Use ......................................20-21

Page 3 of 27

CREATING EMOTIONAL VIRTUAL REALITY GAMES

3

Design Process ......................................................................... 21-22

Measure of Success ...............................................................................22

Conclusions ............................................................................................23-24

References .............................................................................................25-26

Appendix .................................................................................................27