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• Teach the Teddy Bear jump rope rhyme and movements to children. Children can stand up and jump and dance along as if they have jump
ropes
I. Warm Up: Teddy Bear Jump Rope
• Explain to children that today they will create a program in ScratchJr to go along with the jump rope rhyme Teddy Bear, Teddy Bear.
• Tell the children that they will learn how to make their own teddy bear character. Then they will program their bear to do the Teddy Bear
chant.
• Help the children translate the movements into ScratchJr symbols.
II. Opening Tech Circle: Teddy Bear, Teddy Bear Movements
• Introduce the Paint Editor tool.
• Give children time to make a Teddy Bear character in ScratchJr.
III. ScratchJr Time: Paint Editor & Make your Teddy Bear
• Tell the class that next time we will get to actually program the jump rope dance!
• Ask them what other songs and dances they think they could program. Each child can share an idea.
IV. Closing Tech CIrcle: Looking Ahead
Lesson 7 Overview: Lesson 7 introduces the Paint Editor tool in ScratchJr. Children also practice
planning and brainstorming as they begin their Teddy Bear, Teddy Bear projects.
Powerful Ideas from Computer Science: Algorithms, Modularity, Representation
Powerful Ideas from Literacy: Sequencing, Phonological Awareness
ScratchJr Blocks:
Start on Green Flag
End
Motion Blocks
Kindergarten, Lesson 7 of 24
Vocabulary:
Brainstorm